Wednesday, October 7, 2015

Slow and Steady

One of my goals for my sabbatical project is to fill in the gaps I have from learning 3D modeling and other techniques on the fly as I've needed certain pieces for projects.  So I've been methodically working through video tutorial courses on, and finally understanding how to, for example, make my own UV map to be able to apply my own texture to a complex mesh object with less distortion.  It's been hit or miss in the past, and I'm glad to have a finer degree of control over how objects look.